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Then there's World's only current bit of standalone costume DLC: the Handler's Guildmarm Costume. This lets you to don the garbs of Monster Hunter World's quest giver, but you'll have to pay �2.49 for the privilege. Last but not least is Capcom's priciest, but most substantial DLC offering. The Deluxe Kit (which was originally part of the Deluxe Digital and Collector's versions of World) costs �11.99 and includes eight items not available separately. There's the Samurai Set costume, the Zen, Ninja Star, and Sumo Slap gesture, the Monster Hunter All-Stars and Sir Loin sticker sets, Wyvern face paint, and finally, a rather fetching Topknot hairdo. Whether all of that is worth almost a quarter of the full game's retail price depends entirely on your personal perspective, of course. All in all then, given the industry's current fondness for randomised loot boxes, Monster Hunter World's early foray into microtransactions could be considerably worse. I might be tempted to argue that monetising gestures in Monster Hunter is just on the cusp of acceptable, but, beyond that, there's little here likely to rankle. Let's hope it stays that way.
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